Lost Soldiers of Darkness
Guild Charter
GUILD MOTTO:
"May The Moon Shine Forever And The Dragon Never Die!!!"
OUR PURPOSE:
Our Original Goal back in the days of NeverWinter Nights, We were to avenge the Curse of the Lord Avatar's banishing in the Abyss by Lord Nasher's Ancestor by killing Lord Nasher himself. Unfortunately, our purpose was so close to achieving at the time, the game was almost at an end. Since we have ventured out into more than one game now, we have now a much broader view on life. We have now one purpose in our lives, it is to CONQUER ALL and destroy such needs on our paths to gain this goal. Though we are a Lawful Neutral Guild, we don't sit around watching the forces of good and evil fight; we may participate in them in order to further our goal of 'Realm Domination'. Our goal is now simpler, we must devise a large army, and to rule every land we touch. Until that goal is finished we shall not rest or sleep. It is a Soldiers duty to fulfill this deed!
DIVISIONS OVERVIEW:
A Division is a section or chapter of LSD. Each division is a different part of LSD in a certain game. At our current time, we only have 2 active divisions (UO, and DAoC). A third, inactive division exists in SB. Each Division has their own Divisional Guild Master (DGM), and 2 Divisional Assistant Guild Masters (DAGM). The Grand Council and the Lord Avatar are the ones who maintain the whole guild. A member can be in several Divisions and not bound to one. This makes members having multiple ranks.
DUTIES OF MEMBERS/GUILD LAWS:
1.) Real Life comes first! We understand that this is just a game, and we have other lives that are more important, and of course even promote you to have a social life, but this guild still expects you to be as active as possible.
2.) You are to swear your Loyalty to the High Council, and its Leaders.
3.) All soldiers must report at least once a week to a commanding officer (Knight +) within The Realm.
4.) All problems that arise should be reported to the Lord Avatar (GM), Abyssal King (AGM), Abyssal Lord (DGM) or the Baron/Baroness (DAGM).
5.) Below the GM all ranks must obey orders from a Superior Officer. A Superior Officer is any member, who is higher in the ranking system even if it is one rank above. If you think the order he gives you is unfair, please bring it up with a High Council member.
6.) Give unnecessary items to the people that need them, whether they are a guild member or not (this helps build the Guild name).
7.) Members should make it their duty to be on as much as possible since an inactive member isn't much of a member, or one we would want in our guild.
8.) Do not Player Kill (PK) anybody of good nature or alignment. That is anybody whose name is blue for UO.
9.) We are a Lawful Neutral Guild. This means we are an honorable guild, who follow a code, and work to protect it. We hate people who kill or harm the innocent or good, if you see one, you should try to eliminate them. Of course if they are far more powerful than you, call for help from fellow members.
10.) Do not loot people. This is not an honorable thing to do.
11.) Do not steal from other members or innocents.
12.) You may not have another character in another guild. This causes confusion not only for the possible security of information of this guild, but more importantly the questioning of your time and dedication to this guild alone, and none others.
13.) Guild Meetings are Mandatory.
14.) Last, is to have fun in The Realms!!
DISCIPLINARY ACTIONS:
When a Member is out of line, it may result in a Demotion, Expulsion, or just a probationary period. If a Member is reported to be doing something against Guild Rules, he will be put on a Probationary Period. During this Time, his Rank must be changed to "Civilian of the Realm" or “Civilian”. When the Truth is revealed, then the probationary period will be lifted.
RANKINGS:
(In descending order)
Grand Council:
GM - Lord Avatar
AGM - Elder Lord
DGM - Abyssal Lord / Lady (DAoC)
DGM - Abyssal Lord / Lady (UO)
DGM - Abyssal Lord / Lady (SB)
2 DAGM - Dukes of the Abyss (DAoC)
2 DAGM - Baron/Baroness (UO)
2 - DAGMs (SB)
War Council
(Includes High Council for that Division and Elder Council)
Divisional High Councils
(See Divisional Charters for each unique HC rankings).
Elder Council
(Includes former High Council Members in
their Respective Realms)
|
UO Ranks |
DAoC Ranks |
SB Ranks |
|
Knight Master |
Knight Master |
Lord/Lady |
|
Dragon Knight |
War Knight |
Exultant |
|
Moon Knight |
Knight |
Scion |
|
Knight |
Lancer |
Vassal |
|
Lancer |
Squire |
Serf |
|
Squire |
Page |
Petitioner |
|
Page |
Initiate |
|
|
Initiate |
|
|
Lord Avatar of LSD (GM)-
The Lord Avatar, though the origins of his
powers are vague, whether he got them from DeathWing, or from somewhere else,
one thing remains. He is an awesome power of knowledge and strength. He brings
Prestige and Fear into the surrounding people. The Lord Avatar is the Leader of
the Entire Guild. He is there to make sure everything runs smoothly. They can
count on him for his knowledge, wisdom, and great leadership abilities. The Lord
Avatar exists in many realms, and is not set in any Division, but may or may
not participate freely in that division if he so chooses to. He also develops
the Charter and keeps an entire Guild Roster on every member of LSD, as well as
being in charge of assigning Abyssal Lords to each new Division. Any member in
the presence of the Lord Avatar should bow as lowly as possible, and give a
“Hail Lord Avatar!” with great respect for him, for he is The Almighty. The
Lord Avatar's position may only be filled when it is empty. It will only be
empty when the Lord Avatar steps down from his position or the Grand Council is
unanimous on its decision that the Lord Avatar can no longer perform his
duties. There is 1 and 1 alone: Lord Avatar of LSD.
Elder Lord (AGM)-
He comes from the Abyssal Plane with the powers of a fallen King, he has become a follower of the Lord Avatar’s rule, and has been bestowed with some of the powers of DeathWing to assist the Lord Avatar in continuing his rule over all he touches. In doing so, He must take on the powers of the Deity that is the Lord Avatar if the Lord Avatar goes on a Leave of Absence (LoA). He doesn’t have any set duties, but the Lord Avatar appoints him with those needed at the time, and he must comply with them, to retain his extreme powers of DeathWing, and remain that in the Hierarchy. He as well is not set to one realm; he is there, to overseer events and relays them. There is only 1 Abyssal King; the Lord Avatar chooses him wisely for his years of devotion, dedication, and leadership skills.
SPONSORSHIP/APPRENTICE PROGRAM:
In Order to gain rank in this Guild, one must
get a Sponsorship from a Knight or Higher. The member sponsored, becomes the Knight's
Apprentice. The Apprentice may only have 1 Sponsor, though a Sponsor may have
more than 1 Apprentice depending on his rank. The Sponsor may ask for up to 2
extra Quests per rank while that member is in the Sponsorship Program. A member
is in the Sponsorship Program up to the point where he hits the rank of Knight.
Then he may be able to gain his own Apprentice. Though in order to gain a
Sponsor, you must show that this member is an Eligible Sponsor that you're
worthy of him representing you. Members over Knight who are only looking for
more Apprentices may be punished for this. If a High Council Member sees that
he is abusing his rights, they will take away his Apprentices and give them to
another Eligible Sponsor. At the beginning of each Month a member with a
ranking of Knight or Higher may choose 1 or more Apprentices. Though they must
make sure that the Apprentice is worthy or being one since this means that the
member will start to gain in ranks at a now steady pace. Once started in the
program, both the sponsor and the Apprentice will gain something in value. The
Sponsor will gain presents/homage in appreciation for their help and the
Apprentice will gain levels in the game and in the Guild. It is a duty of a
Sponsor to make time to help their Apprentices achieve their goals. If you do
have too many and can't make that commitment, you are abusing your use of this
program. The amount of Sponsors for each rank is listed under Sponsorship in
the Corresponding Charter for each Division.
COUNCILS:
(In descending order)
Grand Council-
This Council is the highest-ranking members
in all games and all divisions. The Grand Council is for any Changes, or
Amendments to the Charter. It is comprised of the Lord Avatar, who is the
"Judge" of the Council, the AGM and the DGMs with their DAGMs from
each Division. This is the only Council where the amount of members is not
predetermined. The Grand Council gets larger and larger when the guild moves
into more games. The way the proceedings go is the AGM has ½ the points of the
total of DGMs votes*; each DGM has 3 votes, and their
DAGMs 1 vote. After the votes are tallied, the Lord Avatar has final say. He
can veto the plan if he disagrees with it and their will be another recall to
voting, and if the rest of the GC is unanimous for the plan; the Lord Avatar
must allow that plan to go through.
*Example:
If there are 4 Divisions, then there are 4 total DGMs,
with 3 votes each, then the AGM has a total of 6 votes. If there are 8 Divisions, then the AGM has 12
votes.
The War Council-
This is comprised of the combination of that
High Council and the Elder Council of the Division wanting the War. This
Council is brought together when a Division wishes to declare war against
another guild. There is War Council for Every Division. The Abyssal Lord (DGM)
for that Division rules the proceedings, and the War Council decides weather or
not that Division should declare war on them depending if it has "Just Cause"
or complies with alignment rules.*
*= The Alignment Rules means that that opposing guild is of opposite alignment of ours.
The High Council-
The High Council is here for problems arising in a Division that needs voted on, or a way to speak of ideas the High Council has for its Division. The Council is consisted of 9 people. Each person has 1 vote except for the DGM. The DGM has 3 votes, which makes the total amount of votes 11. The GM has no real vote but if he disagrees with it, the proposed law does not happen. The GM can be over-ruled only if the entire High Council disagrees. The GM or AGM may be present during any High Council meeting, and may state their opinion, but they don’t have any votes in High Council.
The Elder Council-
These are the members that might have originally founded this guild or are very old and well-known members. They are either inactive or do play much, but are part of the History of this guild. They were once members of the High Council, but have stepped down. Most LSD laws and regulations do not subjugate them. All members look up to them for their wisdom, knowledge, views and Leadership.
SPECIAL RANKINGS:
It is possible for any of these ranks to Remain Empty. Until one can complete the quest, it shall remain unfulfilled. If a Person has done some of the requirements, it will stay with them, so that if they fail, they can continue from where they left off. There can be only one of each ranking. If another person desires the Position, then at the appointed time, there shall be a Guild vote on who shall be the bearer.
Head Scribe-
This is the Head of all the Bards. He is not necessarily the best Storywriter, but he can write good role-playing (RP) stories. His main job is to keep a log (including making a timeline of when a certain member has joined) of the Events taken in that game for the Guild. The Head Scribe then reports to the Lord Avatar who keeps a Log/Timeline of the Entire Guild. There may be 1 Head Scribe for each Division. The Scribe must send the information to the Lord Avatar each day of the new Month.
Bard-
This goes to the Best Writer(s) of the Guild. Guild stories should be put on the Web Page. Good stories (ones recognized by this person) will be subject to rewards.
1. Has to be able to write well.
2. There may be up to 5 bards per Division, if all the positions are filled a Vote will be taken by the ENTIRE guild for the result. Votes will be sent to the GM, AGM and Lord Avatar.
Weapons Master-
This rank is given to the person who is in charge of the Free Armory for the Guild. He/she is in charge of the distribution in the guild. He takes donations from members who have extra stuff and gives them to new members. There is one Weapons Master per Division.
In order to obtain this position, you must:
1. Have been interviewed by the GM and considered by the High Council.
2. Be a member of the guild more 3 months or more.
Captain of the Darkness Elite-
Best of the Best in Player vs. Player (PvP) Combat. He is also the leader of the Darkness Elite.
In order to obtain this position you must:
1. Be in the Darkness Elite and have a rank
of Moon Knight or higher.
2. The High Council Must Recognize the Skill of the Person.
3. You Must Formally Challenge the Current Captain of the Darkness Elite to Combat.
If you win, 2/3, you will be the New Captain of the Darkness Elite. If you lose, you are demoted to Page, and must start over again. You cannot challenge for the position again until you regain the rank of Moon Knight again (This does not apply to Ranks of GM, AGM, DGM or DAGM).
Ambassador/Diplomat-
These People are our link to Other Guilds. We may have to send these people out in order to get information. These people know LSD's stand on practically everything.
These people are the ones who determine if there is Good Ties, or bad blood between our guilds. In order to become one, there must an alliance with a Guild first. There is to be only one Ambassador per Alliance/Treaty (unless told otherwise by the GM). In order to become an Ambassador you must first be assigned a guild to be Ambassador to. You cannot just be an Ambassador and not be assigned to a guild.
1. Must have been in the guild for at least a month.
2. Must be at least a Knight.
3. Must be interviewed by the GM or AGM.
4. Must be able to negotiate.
5. Must be able to gather information.
WAR UNITS OVERVIEW:
After you have reached a certain rank in your
Division, you are required to join one of these Units. If you do not choose the
Unit yourself, the High Council shall choose for you within 2 weeks of your
promotion to that rank. There are 2 types of Units, those of Warring Nature,
and those of Trading. For each War Unit there is a Captain, who you are to
report to at least once a week in the game, (even if its
just a "Hail", this tells weather the member is active or not). There
is also a Lieutenant, who is in 2nd Command of the Unit. The Captain must
choose this person wisely. This person must be a trusted and close friend of
yours in LSD and a member of that Unit already. Trade Units have no Captain or
Lieutenant for their Unit, they are just a collective
group depending on their skill. Trade Units are committed to selling their
goods for Guild Profit (not Self-Profit). Members may be in both War and Trade
Units. While only allowed in 1 War Unit, they can be in several Trade Units.
All members in Specialized Units must be active ones. You must ask your Captain
if you can transfer to another Unit. If there are too many members in one Unit,
you might not get the luxury of getting into that Unit. *There is no maximum
amount of members for a Unit, but if the Guild grows large enough and/or
another purpose is needed, another Specialized Unit (either War or Trade Unit)
will be made.
*Exceptions:
Royal Guard (RG) and Darkness Elite (DE), see War Units section for more
details.
RANKING LIST:
(In descending order)
High Council:
Abyssal Lord (DGM)
2 Baron/Baroness (s) (DAGM)
2 Duke/Duchess (s)
2 Count/Countess (s)
2 Commander (s)
Elder Council
Elder
Knight Master
Dragon Knight
Moon Knight
War Knight
Knight
Lancer
Squire
Page
Initiate
Pre-Member:
To become an Initiate, you must fill out the application and be interviewed for membership by the High Council.
PROMOTIONS:
Before actually joining the guild, you will
be at this rank for approximately 2 weeks where we will evaluate your candidacy
for LSD. Be certain to be on during this time and participate in guild events
and get to know current members. In order to be considered for promotion you
must earn a total of 50 moongems.
After being evaluated, members become a Page. You are now a full time member, and must further show yourself that you are going somewhere in the guild. At this point in time, you should start thinking already what Unit you wish to be in. Now is the time where you need to start looking for a Sponsor to help you advance to the next level
Must have shown you’re worthy to be considered a member of our Guild and its purposes. You must know this Charter down cold. You must find a Sponsor to advance past the rank of Squire. If you have trouble finding one, contact a member of the High Council for assistance.
Must have shown you are capable of gaining skill on your own and shown good thinking. Remember; you must be loyal and trustworthy to your Sponsor and give him the respect he/she deserves. You must also complete a Quest to gain this rank. Your sponsor may or may not assist you with your Quest, as he deems necessary to your development. Your sponsor may require you to complete additional Quests to that same purpose.
Must Have a good head on your shoulder, and prove you are worthy to be called a Knight. You must also complete another Quest before gaining this Rank. Before your make it to this rank, you are required to give Homage to your Sponsor who has helped you through adventures. You may give whatever you feel your Sponsor deserves for services rendered during their sponsorship of you as Homage. From this point on you will no longer have to have a Sponsor, and you can now Sponsor your own member, though make sure it’s a right decision because he/she will be representing you. Knights must show that they are able to support themselves money wise. Knights are the rank that mostly deals directly with New Members and it is their duty to help the new members with any problems they have, and should report these to a War Knight, or another Higher Ranking member if they cannot deal with an issue themselves.
You must have shown yourself worthy the rank of War Knight
this means you are ready for battle and may lead your Apprentices into
MoonKnight-
A Moon Knight is sworn by the Moon and can use its magical
powers to his/her advantage. MoonKnights are most
deadly and it is very hard for someone to obtain this rank without making a
serious commitment. MoonKnights are required to host
at least 3 events a month. MoonKnights should be
there to provide Assistance to the War Knights if they need help performing
their duties. In order to be considered for this rank, you must attain 400 moongems and recruit at least 3 new members.
Dragon
Knight-
Like the MoonKnight the
DragonKnight holds some of the powers of the Dragon. This member has truly
worked hard to gain this rank. The DragonKnight is required to schedule at
least 4 Activities a Month. A Dragon Knight is well on his way to being in the
High Council. In order to be considered for this rank, you must attain 500
moongems and recruit at least 4 new members.
Knight Master-
This is the highest rank to be gained from normal means. After this rank there is a limit cap on who can gain them. You must have a recommendation from a DAGM to gain this rank. It is a true honor to make it this far, but with this rank comes many responsibilities. You must schedule at least 4 events a month, and may be chosen to become the next member of the High Council. In order to be considered for this rank, you must attain 600 moongems and recruit at least 5 new members.
If the High Council feels you are ready, you will be asked to complete a month long training course under the supervision of a High Council member. This is a great honor, as this means the Council feels you are ready to become a member of LSD’s High Council. Once you’ve gotten though the basics, you will begin to focus on the duties of the rank [Commander, Count/Countess, Duke/Duchess] you will take once you have completed training and have won the approval of the Council. In order to be considered for this rank a High Council member must recommend you to the DGM.
This is the lowest rank in the High Council,
though anybody within the HC has earned it by showing his or her greatness. He
or she must be chosen by the DGM and interviewed for entrance into High Council.
Commanders are directly in charge of interviewing new members to the guild and
the handling of Applications. In addition they help our newest members adjust
to guild life. There are only 2 of this
rank. If the position is full, no one else shall be able to obtain this rank.
This is the Second lowest rank in the High
Council; this person is of great wisdom and honor. Making it to this rank means
you have finally become of Nobility. He/she is there to make everything run
smoothly, and help the DAGM and DGM with their duties when they can. Their main
duty is to maintain the Guild Treasury and Moongems. They also help any members who wish to donate
to the guild, or wish to trade in their Moongems for Items in the
Treasury. There are only 2 of this rank.
If the position is full, no one else shall be able to obtain this rank.
This is the rank below DAGM and DGM; he/she
controls many problems in the guild if the DGM or DAGM is not available. They
must be very wise, and know much of what the guild is about, as must all HC
members should, plus be a great leader. The Duke/Duchess(s) are also in charge
specifically of Organizing Events that members have, and making sure they are
successful. They are in charge of keeping the Calendar of Events up to
date on upcoming Events. Must be chosen by DGM.
There are only 2 of this rank. If the position is full, no one else shall be
able to obtain this rank.
This rank has many responsibilities and may have to act as DGM while the Current DGM is on a Leave of Absence (LoA) or while he/she is not online. The DAGM must take actions representing the guild when the DGM is not on and must make key decisions. The DAGM may one-day be the future DGM when he/she steps down, though this is not always the case. The DAGMs are the ones who deal with majority of the day-to-day activities that need answering if the DGM is not present online within his/her boundaries. The DAGMs also assist in adding new members to the Guild Stone. Must be on the High Council for three months before being promoted to DAGM. Must be chosen by DGM. There are only 2 of this rank. If the position is full, no one else shall be able to obtain this rank.
Abyssal Lord/Lady (DGM)-
The Abyssal Lord/Lady is the leader of the Division he/she is in. He/she has direct control of actions made in the game. He/she can ask for revisions of the Charter by the Lord Avatar to better have the control on his Division. He/she is there to lead his Division into the future; any member should supply him with a formal greeting with a bow, and a “Hail”. The utmost respect should be given to this person. He/she is in charge of Promotions for his/her Division, and must keep an active Roster for that Division as well. He/she also is in charge of Guild Meetings. The Abyssal Lord/Lady is a follower of the Lord Avatar, and is his eyes and ears the Division, for the Lord Avatar cannot remain in direct control of all the lands LSD rules in. Thus, the Abyssal Lord/Lady must make regular meetings with the Lord Avatar to discuss plans and ideas for the Division.
SPONSORSHIP:
(This is a listing of how many Apprentices each Rank may have, both per month, and totals).
Knight- 1 per Month, 2 total
War Knight- 1 per Month, 4 total
MoonKnight – 2 per Month, 6 total
DragonKnight – 2 per Month, 8 total
Knight Master- 3 per Month, 10 total
Commander- 3 per Month, 12 total
Count/Countess- 4 per Month, 13 total
Duke/Duchess- 4 per Month, 14 total
Baron/Baroness- 4 per Month, 15 total
Abyssal Lord- 5 per Month, 20 total
Elder Lord- 6 per Month, 25 total
Lord Avatar- 7 per Month, 30 total
GUILD MEETINGS:
Every Sunday Night, at
1. There may only be one speaker at a time.
2. That speaker is the one who has “the floor”
3. You are to be respectful of the person who has “the floor”
4. There is no chatting amongst people when a meeting is proceeding.
5. There is no casting while a meeting is proceeding with the exception of Night Sight.
6. There is a dress code, meaning you must be wearing clothes.
7. If you are a Guild Member, you must be in Uniform.
8. If you have a question, comment, or announcement, you are to *raise your hand*
GUILD UNIFORMS:
The Guild attire consists of two colors. Dark
Grey being the primary, and Navy Blue being the
secondary. You must wear the Dark Grey as your main body color (ex: Shirt,
Pants, Robe or Dress); you must wear Navy Blue on any extremities (ex:
MOON GEMS SYSTEM (MGs):
Moon Gems are LSD’s own type of currency. You
can earn Moon Gems by doing many numerous things like certain tasks or deeds,
or even trading in wanted magic weapons and armor to the Guild’s Treasury. You
may use these Moon Gems to earn weapons and armor that the Guild’s Treasury has
earned over the years. A list of how you can earn these Moon Gems, and what
items you can get with them, is detailed in the Moon Gems List.
Meeting Attendance
- 15 gems
Excused Meeting Absence – 5 gems
(You must report to a High Council member prior to the meeting to be credited).
Event Attendance - 15 gems
Hosting An
Event - 50 gems
Hosting conditions:
1. The Event MUST be posted on the guild calendar.
2. The Event MUST be posted in Guild Events forum with details.
3. You MUST post after the Event in the Guild Events forum who attended your event so that they may be properly credited their gems. This must be done within a 24 hour period of time from the Event. Failure to do these will result in a loss of moongems for the host.
Hosting A “Spur of the Moment” Event - 50 gems
Hosting conditions:
1. The Event MUST be announced via ICQ to the members.
2. You MUST post after the Event in the Guild Events forum who attended your event so that they may be properly credited their gems. This must be done within a 24 hour period of time from the Event. Failure to do these will result in a loss of moongems for the host.
Recruiting New
Member - 10 gems
The applicant must put your name in the referred by
section to qualify
Recruit Passes Initiation -
15 gems
Gaining A New Rank - 20 gems
GUILD TREASURY:
Solely you, the member, maintain the Guild’s
Treasury. Any Contributions to the guild’s treasury is greatly appreciated. We
accept all types of magic armor, weapons, rares, and gold. This in return is used
to fund things like the Moongems System, future Guild Events, Tournament
Prizes, or Quest Prizes. Donating to the guild’s treasury isn’t required to get
promoted, but it is duly noted.
WAR UNITS:
These are the Trainers of LSD. These Members have devoted their time to help level members and train the Members of LSD in Regular Combat and Basic Player Combat. Most importantly, these are the members who help you be able to support yourselves in Britannia. These are the Unsung Hero's Of LSD, and the ones to thank for your big pot of gold you now have. This is a Guild-wide Unit, with a different Captain and Lt. for each Division.
These are the Ones who make LSD Strong in number. They are the only members who actively recruit. They also protect the guild from invasions and do security throughout the area. Stories of the Bravery of the Soldiers of Darkness can be heard through these men and women, as well as the dangers faced in this Unit. This is a Guild-wide Unit, with a different Captain and Lt. for each Division.
Best of the Best, First, Finest, and foremost in Player Combat. These are out Elite soldiers given the name Darkness Elite by on of the "Founding Five", 'Darkness'. He created The Darkness Elite and was the first Captain (an honorary title) of DE in NWN since he was the best in PvP (Player vs. Player Combat) in our Guild. These members are selected from any Rank, and only 10 people make the cut (not including the Captain and Lieutenant). These are the Secret Weapons of LSD, the finest Warriors there are. Also these members are the ones that train other members in Advanced Player Combat. It is a true honor to be a member of the Darkness Elite. If the Guild were to go into War, they would be the first to enter the war, followed by SR, OS, DC and last SS. This is a Guild-wide Unit, with a different Captain and Lt. for each Division.
These members are the ones who protect the DGM, and DGM of their Division and also the GM and AGM while their in that Realm. They put their lives on the line in order to protect their leader. It is an honor to become a Royal Guard and to serve their Leaders. RG membership is limited to one guard per High Council Member. This is a Guild-wide Unit, with a different Captain and Lt. for each Division.
The Serpent Riders are the Cavalry of LSD. They all ride on mighty war-horses, which they rarely even step down off of. They are the ones who are there for retrieval and intercepting battles. Their quickness is what the rest of the guild counts on them for. The most important factor the SR are responsible for, is being a quick reactionary force, they are the ones who help trapped guild members in dungeons and other dangerous parts of Britannia and bring them back home safe. They are strong and well armored and can charge into battle and out within seconds striking mighty blows. Alone one is powerful; together they strike a terrible force upon the land.
Dark Crusade (DC)-
The Dark Crusade is the Treasure Hunters of LSD. They use their skills of decoding maps they find, and unlocking the chests that hold the riches. They do this alone, for the guild’s benefit, taking along other members for fun and support in the deadly things that were buried with the treasure.
TRADE UNITS:
Merchants
The Merchants Alliance is comprised of all forms of craftsmen and tradesmen. They work together under one banner to help assist the Lost Soldiers of Darkness’ troops, and the guild’s treasury. Because they are all under one roof, they can benefit from shared knowledge from each other.
Charter Version #: 9.3
Original Guild Charter created by: Lothar
UO Divisional Charter created by: Lothar
Last Edited/Updated by: Barnes, Acacia, and Lothar
On:
If you have any questions about this Charter please contact the Lord Avatar of LSD at: Gorath@LSDarkness.com