Guild Charter
1.
Guild Motto
2. Purpose
7.
Promotions
8. Description of Sponsorship/Apprentice
Program
9. Councils
10. Special Rankings
2. Promotions
3. Sponsorship/Apprentice Program
7. Treasury
8. War Units
9. Trade Units
"May The Moon Shine Forever And The Dragon Never Die!!!"
Our Original Goal back in the days of NeverWinter Nights, We were to avenge the Curse of the Lord Avatar's banishing in the Abyss by Lord Nasher's Ancestor by killing Lord Nasher himself. Unfortunately, our purpose was so close to achieving at the time, the game was almost at an end. Since we have ventured out into more than one game now, we have now a much broader view on life. We have now one purpose in our lives, it is to CONQUER ALL and destroy such needs on our paths to gain this goal. Though we are a Lawful Neutral Guild, we don't sit around watching the forces of good and Evil fight, we may participate in them in order to further our goal of 'Realm Domination'. Our goal is now simpler, we must devise a large army, and to rule every land we touch. Until that goal is finished we shall not rest or sleep. It is a Soldiers duty to fulfill this deed!
A
Division is a section or chapter of LSD. Each division is a different part of
LSD in a certain game. At our current time, we only have 2 Divisions (UO, and
DAoC). Each Division has their own Divisional Guild Master (DGM), and 2
Divisional Assistant Guild Masters (DAGM). The Grand Council and the Lord Avatar
are the ones who maintain the whole guild. A member can be in several Divisions
and not bound to one. This makes members having multiple ranks.
1.)
Real Life comes first! We understand that this is just a game, and we have other
lives that are more important, and of course even promote you to have a social
life, but this guild still expects you to be as active as possible.
2.)
You are to swear your Loyalty to the High Council, and its Leaders.
3.)
All soldiers must report at least once a week to a commanding officer (Knight +)
within The Realm.
4.)
All problems that arise should be reported to the Lord Avatar (GM), Abyssal King
(AGM) or Abyssal Lord (DGM).
5.)
Below the GM all ranks must obey orders from a Superior Officer. A superior
Officer is any member, who is higher in the ranking system even if it is one
rank above. If you think the order he gives you is unfair, please bring it up
with a High Council member.
6.)
Give unnecessary items to the people that need them, weather they are a guild
member or not (this helps build the Guild name).
7.)
Members should make it their duty to be on as much as possible since an inactive
member isn't much of a member, or one we would want in our guild.
8.)
Do not Player Kill (PK) anybody of good nature or alignment. That is anybody
whose name is blue for UO.
9.)
We are a Lawful Neutral Guild. This means we are an honorable guild, who
follow a code, and work to protect it. We hate people who kill or harm the
innocent or good, if you see one, you should try to eliminate them. Of course if
he far more powerful than you, call for help from fellow members.
10.)
Do not loot people. This is not an honorable thing to do.
11.)
Do not Steal from other members or innocents.
12.)
You may not have another character in another guild. This causes confusion not
only for the possible security of information of this guild, but more
importantly the questioning of your time and dedication to this guild alone, and
none others.
13.)
Guild Meetings are Mandatory.
14.) Last, is to have fun in The Realms!!
When a Member is out of line, it may result in a Demotion, Expulsion, or just a probationary period. If a Member is reported to be doing something against Guild Rules, he will be put on a Probationary Period. During this Time, his Rank must be changed to "Civilian of the Realm" or “Civilian”. When the Truth is revealed, then the probationary period will be lifted.
(in
decending order)
Grand
Council:
GM - Lord Avatar
AGM - Abyssal King
DGM - Abyssal Lord (DAoC)
DGM - Abyssal Lord (UO)
DGM - Abyssal Lord (SB)
2 DAGM - Dukes of the Abyss (DAoC)
2 DAGM - Baron/Baroness (UO)
War
Council
(Includes
High Council for that Division and Elder Council)
Divisional
High Councils
(See
Divisional Charters for each unique HC rankings).
Elder Council
| UO Ranks | DAoC Ranks | SB Ranks |
| Knight Master | Knight Master | Lord/Lady |
| Dragon Knight | War Knight | Exultant |
| Moon Knight | Knight | Scion |
| Knight | Lancer | Vassal |
| Lancer | Squire | Serf |
| Squire | Page | Petitioner |
| Page | Initiate | |
| Initiate |
Initiate/Petitioner:
Before
actually joining the guild, you will be at this rank for exactly 2 weeks where
we will evaluate your candidacy for LSD. Be certain to be on during this time
and participate in guild events and get to know current members.
Abyssal
King (AGM)-
He
comes from the Abyssal Plane with the powers of a fallen King, he has become a
follower of the Lord Avatar’s rule, and has been bestowed with some of the
powers of DeathWing to assist the Lord Avatar in continuing his rule over all he
touches. In doing so, He must take on the powers of the Deity that is the Lord
Avatar if the Lord Avatar goes on a Leave of Absence (LoA). He doesn’t have
any set duties, but the Lord Avatar appoints him with those needed at the time,
and he must comply with them, to retain his extreme powers of DeathWing, and
remain that in the Hierarchy. He as well is not set to one realm; he is there,
to overseer events and relay them. There is only 1 Abyssal King; he is chosen
wisely for his years of devotion, dedication, and leadership skills by the Lord
Avatar.
Lord
Avatar of LSD (GM)-
The Lord Avatar, though the origins of his powers are vague, weather he got them from DeathWing, or from somewhere else, one thing remains. He is an awesome power of knowledge and strength. He brings Prestige and Fear into the surrounding people. The Lord Avatar is the Leader of the Entire Guild. He is there to make sure everything runs smoothly. They can count on him for his knowledge, wisdom, and great leadership abilities. The Lord Avatar exists in many realms, and is not set in any Division, but may or may not participate freely in that division if he so chooses to. He also develops the Charter and keeps an entire Guild Roster on every member of LSD, as well as being in charge of assigning Abyssal Lords to each new Division. Any member in the presence of the Lord Avatar should bow as lowly as possible, and give a “Hail Lord Avatar!” with great respect for him, for he is The Almighty. The Lord Avatar's position may only be filled when it is empty. It will only be empty when the Lord Avatar steps down from his position or the Grand Council is unanimous on its decision that the Lord Avatar can no longer perform his duties. There is 1 and 1 alone: Lord Avatar of LSD.
SPONSORSHIP/APPRENTICE PROGRAM:
In Order to gain rank in this Guild, one must get a Sponsorship from a Soldier, Mage, or Priest (for EQ) or Knight (for UO) or Higher. The member sponsored, becomes the Soldier/Mage/Priest's (for EQ) or Knight's (for UO) Apprentice. The Apprentice may only have 1 Sponsor. Though a Sponsor may have more than 1 Apprentice depending on his rank. The Sponsor may ask for up to 2 extra Quests per rank while that member is in the Sponsorship Program. A member is in the Sponsorship Program up to the point where he hits the rank of Soldier/Mage/Priest (for EQ) or Knight (for UO). Then he may be able to gain his own Apprentice. Though in order to gain a Sponsor, you must show that this member is an Eligible Sponsor that you're worthy of him representing you. Members over Soldier/Mage/Priest (for EQ) or Knight (for UO) who are only looking for more Apprentices may be punished for this. If a High Council Member sees that he is abusing his rights, They will take away his Apprentices and give them to another Eligible Sponsor. At the beginning of each Month a member with a ranking of Knight or Higher may choose 1 or more Apprentices. Though they must make sure that the Apprentice is worthy or being one since this means that the member will start to gain in ranks at a now steady pace. Once started in the program, both the sponsor and the Apprentice will gain something in value. The Sponsor will gain presents/homage in appreciation for their help and the Apprentice will gain levels in the game and in the Guild. It is a duty of a Sponsor to make time to help their Apprentices achieve their goals. If you do have too many and can't make that commitment, you are abusing your use of this program. The amount of Sponsors for each rank is listed under Sponsorship in the Corresponding Charter for each Division.
(In
descending order)
Grand
Council-
This
Council is the highest-ranking members in all games and all divisions. The Grand
Council is for any Changes, or Amendments to the Charter. It is comprised of the
Lord Avatar, who is the "Judge" of the Council, the AGM and the DGMs
with their DAGMs from each Division. This is the only Council where the amount
of members is not predetermined. The Grand Council gets larger and larger when
the guild moves into more games. The way the proceedings go is the AGM has 7
votes; each DGM has 3 votes, and their DAGMs 1 vote. After the votes are
tallied, the Lord Avatar has final say. He can veto the plan if he disagrees
with it and their will be another recall to voting, and if the rest of the GC is
unanimous for the plan; the Lord Avatar must allow that plan to go through.
The
War Council-
This
is comprised of the combination of that High Council and the Elder Council of
the Division wanting the War. This Council is brought together when a Division
wishes to declare war against another guild. There is a War Council for Every
Division. The Abyssal Lord (DGM) for that Division rules the proceedings, and
the War Council decides weather or not that Division should declare war on them
depending it has "Just Cause" or complies with alignment rules. *
The
High Council-
The
High Council is here for problems arising in a Division that needs voted on, or
a way to speak of ideas the High Council has for its Division. The Council is
consisted of 9 people. Each person has 1 vote except for the DGM. The DGM has 3
votes, which makes the total amount of votes 11. The GM has no real vote but if
he disagrees with it, the proposed law does not happen. The GM can be over-ruled
only if the entire High Council disagrees. The GM or AGM may be present during
any High Council meeting, and may state their opinion, but they don’t have any
votes in High Council.
The
Elder Council-
These
are the members that might have originally founded this guild or are very old
and well-known members. They are either inactive or do play much, but are part
of the History of this guild. They were once members of the High Council, but
have stepped down. They are not subjugated by most LSD laws and regulations. All
members look up to them for their wisdom, knowledge, views and Leadership.
*= The Alignment Rules mean that that opposing guild is of opposite alignment of ours.
It
is possible for any of these ranks to Remain Empty. Until one can complete the
quest, it shall remain unfulfilled. If a Person has done some of the
requirements, it will stay with them, so that if they fail, they can continue
from where they left off. There can be only one of each ranking. If another
person desires the Position, then at the appointed time, there shall be a Guild
vote on who shall be the bearer.
Head
Scribe-
This
is the Head of all the Bards. He is not necessarily the best Storywriter, but he
can write good role-playing (RP) stories. His main job is to keep a log
(including making a timeline of when a certain member has joined) of the Events
taken in that game for the Guild. The Head Scribe then reports to the Lord
Avatar who keeps a Log/Timeline of the Entire Guild. There may be 1 Head Scribe
for each Division. The Scribe must send the information to the Lord Avatar each
day of the new Month.
Bard-
This
goes to the Best Writer(s) of the Guild. Guild stories should be put on the Web
Page. Good stories (ones recognized by this person) will be subject to rewards.
1.
Has to be able to write well.
2.
There may be up to 5 bards per Division, if all the positions are filled a Vote
will be taken by the ENTIRE guild for the result. Votes will be sent to the GM,
AGM and Lord Avatar.
Weapons
Master-
This
rank is given to the person who is in charge of the Free Armory for the Guild.
He/she is in charge of the distribution in the guild. He takes donations from
members who have extra stuff and gives them to new members. There is one Weapons
Master per Division.
In
order to obtain this position, you must:
1.
Have been interviewed by the GM and considered by the High Council.
2.
Be a member of the guild more 3 months or more.
Captain
of the Darkness Elite-
Best
of the Best in Player vs. Player (PvP) Combat. He is also the leader of the
Darkness Elite.
In
order to obtain this position you must:
1.
Be in the Darkness Elite and have a rank of Knight/Warlock/ArchPriest (for EQ)
or
Moon
Knight (for UO) or higher.
2.
The High Council Must Recognize the Skill of the Person.
3.
You Must Formally Challenge the Current Captain of the Darkness Elite to Combat.
If
you win, 2/3, you will be the New Captain of the Darkness Elite. If you lose,
you are demoted to Grunt/Apprentice/Aide, and must start over again. You cannot
challenge for the position again until you regain Knight/Warlock/ArchPriest (Or
Higher) again (This does not apply to Ranks of GM, AGM, DGM or DAGM).
Ambassador/Diplomat-
These
People are our link to Other Guilds. We may have to send these people out in
order to get information. These people know LSD's stand on practically
everything.
These
people are the ones who determine if there is Good Ties, or bad blood between
our guilds. In order to become one, there must an alliance with a Guild first.
There is to be only one Ambassador per Alliance/Treaty (unless told otherwise by
the GM). In order to become an Ambassador you must first be assigned a guild to
be Ambassador to. You cannot just be an Ambassador and not be assigned to a
guild.
1.
Must have been in the guild for at least a month.
2.
Must be at least a Soldier/Mage/Priest (EQ), or Knight (UO).
3.
Must be interviewed by the GM or AGM.
4.
Must be able to negotiate.
5. Must be able to gather information.
After you have reached a certain rank in your Division, you are required to join one of these Units. If you do not choose the Unit yourself, the High Council shall choose for you within 2 weeks of your promotion to that rank. There are 2 types of Units, those of Warring Nature, and those of Trading. For each War Unit their is a Captain, who you are to report to at least once a week in the game, (even if its just a "Hail", this tells weather the member is active or not). There is also a Lieutenant, who is in 2nd Command of the Unit. The Captain must choose this person wisely. This person must be a trusted and close friend of yours in LSD and a member of that Unit already. Trade Units have no Captain or Lieutenant for their Unit, they are just a collective group depending on their skill. Trade Units are committed to selling their goods for Guild Profit (not Self-Profit). Members may be in both War and Trade Units. While only allowed in 1 War Unit, they can be in several Trade Units. All members in Specialized Units must be active ones. You must ask your Captain if you can transfer to another Unit. If there are too many members in one Unit, you might not get the luxury of getting into that Unit. There is no maximum amount of members for a Unit, but if the Guild grows large Enough and/or another purpose is needed, another Specialized Unit (either War or Trade Unit) will be made.
(in
decending order)
High Council:
Abyssal
Lord (DGM)
2
Baron/Baroness (s) (DAGM)
2
Duke/Duchess (s)
2
Count/Countess (s)
2
Commander (s)
Elder
Council
Elder
Knight
Master
Dragon
Knight
Moon
Knight
War
Knight
Knight
Lancer
Squire
Page
Initiate
Pre-Member:
To
become an Initiate, you must fill out the application and be interviewed for
membership by the High Council.
Before
actually joining the guild, you will be at this rank for exactly 2 weeks where
we will evaluate your candidacy for LSD. Be certain to be on during this time
and participate in guild events and get to know current members.
After
being evaluated, members become a Page. You are now a full time member, and must
further show yourself that you are going somewhere in the guild. At this point
in time, you should start thinking already what Unit you wish to be in. Now is
the time where you need to start looking for a Sponsor to help you advance to
the next level.
Must
have shown your worthy to be considered a member of our Guild and its purposes.
Must know this Charter down cold, a member chosen by the GM or AGM will be
assigned to interview you. This will decide weather you will obtain Squireship
or not. This is also where you must find a Sponsor.
Must
have shown you are capable of gaining skill on your own and shown good thinking.
Remember; you must be loyal and trustworthy to your Sponsor and give him the
respect he deserves. You must also complete a Quest to gain this rank. Your
sponsor may or may not assist you with your Quest, as he deems necessary to your
development. Your sponsor may require you to complete additional Quests to that
same purpose.
Must
Have a good head on your shoulder, and prove you are worthy to be called a
Knight. Must complete another Quest before gaining this Rank. Before your make
it to this rank, you must also give homage to your Sponsor who has helped you
through adventures. Your Sponsor may require any gift(s) as part of that homage
(Keep in mind; although what they request may seem excessive, they too had to
pay homage: As you too will receive from future sponsored members). From this
point on you will no longer have to have a Sponsor, and you can now sponsor your
own member, though make sure it’s a right decision because he/she will be
representing you. Knights must show that they are able to support themselves
money wise. Knights are the rank that mostly deals directly with New Members and
it is their duty to help the new members with any problems they have, and should
report these to a War Knight, or another Higher Ranking member if they cannot
deal with an issue themselves. What one must understand to become a Knight is
that you must first learn to lead before a position to lead is given.
You
must have shown yourself worthy the rank of War Knight this means you are ready
for battle and may lead your Apprentices into
A
Moon Knight is sworn by the Moon and can use its magical powers to his/her
advantage. MoonKnights are most deadly and it is very hard for someone to obtain
this rank without making a serious commitment. Moon Knights should be there to
provide Assistance to the War Knights if they need help performing their duties
and as well should be doing their own events. They should start looking on
making more Pre-Planned Crawls, than Spur of the Moments ones. A Moon Knight is
required to schedule at least 3 activities a Month. A High Council Member must
recommend you to earn this rank. You must as well recruit another 5 members.
Like
the Moon Knight, the Dragon Knight holds some of the powers of the Dragon. This
member has truly worked hard to gain this rank. The Dragon Knight is required to
schedule at least 4 Activities a Month. The Dragon Knight is well on his way to
being in the High Council. You must again recruit another 5 members.
This
is the highest rank to be gained from normal means. After this rank there is a
limit cap on who can gain them. You must need a recommendation from a DAGM to
gain this rank. It is a true honor to make it this far, but with this rank comes
many responsibilities. You must take charge more of what goes on with the lower
ranks; you don't need to ask permission to carry out commands to others. Like
the Moon Knight, the Knight Master must provide assistance to the Dragon Knights
if they need help performing their duties. Dragon Knights main duty is to assist
all the other lower ranking Knights in their Monthly Activities/Events. You must
again recruit another 5 members.
This
is the lowest rank in the High Council, though anybody within the HC has earned
it by showing his or her greatness. He or she must be chosen by the DGM and
interviewed for entrance into High Council. The Commanders usually helps in Army
Movement in the guild and are battle oriented. They are their to keep Troops
occupied, and busy and help with any problems members might have and report them
to the DAGM and DGM. They are also responsible for Interviewing new members to
the guild. There are only 2 of this rank. If the position is full, no one else
shall be able to obtain this rank. You must recruit another 4 members.
This
is the Second lowest rank in the High Council; this person is of great wisdom
and honor. Making it to this rank means you have finally become of Nobility. He
is there to make everything run smoothly, and help the DAGM and DGM with their
duties. They are also required to maintain the Guild Treasury and help any
members who wish to donate to it, or wish to trade in their Moon Gems for Items
in the Treasury. You must be chosen by the DGM. There are only 2 of this rank.
This
is the rank below DAGM and DGM; he/she controls many problems in the guild if
the DGM or DAGM is not available. They must be very wise, and know much of what
the guild is about as must all HC members should, plus be a great leader. The
Duke/Duchess(s) are also in charge specifically of Organizing Events that
members have, and making sure they are successful. Must be chosen by DGM. There
are only 2 of this rank.
This
rank has many responsibilities and may have to act as DGM while the Current DGM
is on a Leave of Absence (LoA) or while he is not online. The DAGM must take
actions representing the guild when the DGM is not on and must make key
decisions. The DAGM may one-day be the future DGM when he steps down, though
this is not always the case. The DAGMs are the ones who deal with majority of
the day-to-day activities that need answering if the DGM is not present online
within his/her boundaries. The DAGMs also assist in adding new members to the
Guild Stone. There is a max of 2 DAGMs.
Abyssal
Lord (DGM)-
The
Abyssal Lord is the leader of the Division he/she is in. He/she has direct
control of actions made in the game. He/she can ask for revisions of the Charter
by the Lord Avatar to better have the control on his Division. He/she is there
to lead his Division into the future; any member should supply him with a formal
greeting with a bow, and a “Hail”. The up-most respect should be given to
this person. He/she is in charge of Promotions for his/her Division, and must
keep an active Roster for that Division as well. He/she also is in charge of
Guild Meetings. The Abyssal Lord is a follower of the Lord Avatar, and is his
eyes and ears the Division, for the Lord Avatar cannot remain in direct control
of all the lands LSD rules in. Thus, the Abyssal Lord must make regular meetings
with the Lord Avatar to discuss plans and ideas for the Division.
(This is a listing of how many Apprentices each Rank may have, both per month, and totals).
Knight-
1 per Month, 2 total
War
Knight- 1 per Month, 4 total
Moon
Knight- 2 per Month, 6 total
Dragon
Knight- 2 per Month, 8 total
Knight
Aspirant- 3 per Month, 10 total
Commander-
3 per Month, 12 total
Baron/Baroness-
4 per Month, 13 total
Count/Countess-
4 per Month, 14 total
Duke/Duchess-
4 per Month, 15 total
Abyssal
Lord- 5 per Month, 20 total
Abyssal
King- 6 per Month, 25 total
Lord
Avatar- 7 per Month, 30 total
Every
Sunday Night, at
1.
There may only be one speaker at a time.
2.
That speaker is the who has “the floor”
3.
You are to be respectful of the person who has “the floor”
4.
There is no chatting amongst people when a meeting is proceeding
5.
There is no casting while a meeting is proceeding
6.
There is a dress code, meaning you must be wearing clothes.
7.
If you are a Guild Member, you must be in Uniform.
8.
If you have a question, comment, or announcement, you are to *raise
your hand*
The
Guild attire consists of two colors. Dark Grey being the primary, and Navy Blue
being the secondary. You must wear the Dark Grey as your main body color (ex:
Shirt, Pants, Robe or Dress), You must wear Navy Blue on any extremities (ex:
Moon
Gems are LSD’s own type of currency. You can earn Moon Gems by doing many
numerous things like certain tasks or deeds, or even trading in wanted magic
weapons and armor to the Guild’s Treasury. You may use these Moon Gems to earn
weapons and armor that the Guild’s Treasury has earned over the years. A list
of how you can earn these Moon Gems, and what items you can get with them is
detailed in the Moon Gems List.
The
Guild’s Treasury is maintained solely by you, the member. Any Contributions to
the guild’s treasury is greatly appreciated. We accept all types of magic
armor, weapons, rares, and gold. This in return is used to things like the Moon
Gems System or for future Guild Events, like Tournament Prizes, or Quest Prizes.
Donating to the guild’s treasury isn’t required to get promoted, but it is
duly noted.
These
are the Trainers of LSD. These Members have devoted their time to help level
members and train the Members of LSD in Regular Combat and Basic Player Combat.
Most importantly, these are the members who help you be able to support
yourselves in Britannia. These are the Unsung Hero's Of LSD, and the ones to
thank for your big pot of gold you now have. This is a Guild-wide Unit, with a
different Captain and Lt. for each Division.
These
are the Ones who make LSD Strong in number. They are the only members who
recruit. They also protect the guild from invasions and do security throughout
the area. Stories of the Bravery of the Soldiers of Darkness can be heard
through these men and women, as well as the dangers faced in this Unit. This is
a Guild-wide Unit, with a different Captain and Lt. for each Division.
Best
of the Best, First, Finest, and foremost in Player Combat. These are out Elite
soldiers given the name Darkness Elite by on of the "founding Five",
and former member of the Elder Council, 'Darkness'. He created The Darkness
Elite and was the first Captain (an honorary tittle) of DE in NWN since he was
the best in PvP (Player vs. Player) Combat in our Guild. These members are
selected from any Pathway or Rank, and only 10 people make the cut (not
including the Captain and Lieutenant). These are the Secret Weapons of LSD, the
finest Warriors there are. Also these members are the ones that train other
members in Advanced Player Combat. It is a true honor to be a member of the
Darkness Elite. If the Guild were to go into War, they would be the first to
enter the war, then SG, OS, and last SS. This is a Guild-wide Unit, with a
different Captain and Lt. for each Division.
These
are the Mercenaries, and Spies of LSD. Shadow Guard is broken into 2 sections by
these sub-units. The Mercenaries are loyal members of LSD, but do services for
people outside the guild to bring in money. This money is given to the Treasurer
with a tax to it, taken by the Merc. The Spies are the ones who have alternate
Characters in that game who join other guilds and obtain special information on
that guild and relay it back to the Captain of SG and the GM of that Division.
The Shadow Guard is Special in that it has a Lt. For each sub-group. These
members also have the most information of the guild, and report them to the
Captain and GM accordingly. This is a Guild-wide Unit, with a different Captain
and Lt. for each Division.
These
members are the ones who protect the DGM, and DGM of their Division and also the
GM and AGM while their in that Realm. They put their lives on the line in order
to protect their leader. It is an honor to become a Royal Guard and to serve
their Leaders. This is a Guild-wide Unit, with a different Captain and Lt. for
each Division.
The
Serpent Riders are the Cavalry of LSD. They all ride on mighty war-horses, which
they rarely even step down off of. They are the ones who are there for retrieval
and intercepting battles. Their quickness is what the rest of the guild counts
on them for. The most important factor the SR are responsible for, is being a
quick reactionary force, they are the ones who help trapped guild members in
dungeons and other dangerous parts of Britannia and bring them back home safe.
They are strong and well armored and can charge into battle and out within
seconds striking mighty blows. Alone one is powerful; together they strike a
terrible force upon the land.
Dark
Crusade (DC)-
The
Dark Crusade is the Treasure Hunters of LSD. They use their skills of decoding
maps they find, and unlocking the chests that hold the riches. They do this
alone, for the guild’s benefit, taking along other members for fun and support
in the deadly things that were buried with the treasure.
Merchants
Alliance (MA)-
The
Merchants Alliance is comprised of all forms of craftsmen and tradesmen. They
work together under one banner to help assist the Lost Soldiers of Darkness’
troops, and the guild’s treasury. Because they are all under one roof, they
can benefit from shared knowledge from each other.
Charter
Version #: 9.0
Original
Guild Charter created by: Lothar
UO
Divisional Charter created by: Lothar
Last
updated by: Lothar
On:
If
you have any questions about this Charter please contact the Lord Avatar of LSD
at Gorath@LSDarkness.com