Divisional Charter For

World of Warcraft Division
Table of Contents
1. Guild Motto
2. Purpose
3. Description of Divisions
4. Guild Rules/Laws
5. Disciplinary Actions
6. Rankings List
7. Description of Sponsorship/Apprentice Program
8. Councils
9. Special Rankings
10. Specialized Units
11. Download the
full Charter
GUILD MOTTO:
"May The Moon Shine Forever And The Dragon Never Die!!!"
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OUR PURPOSE:
Our Original Goal back in the days of NeverWinter
Nights, We were to avenge the Curse of the Lord Avatar's banishing in the Abyss
by Lord Nasher's Ancestor by killing Lord Nasher himself. Unfortunately, our
purpose was so close to achieving at the time, the game was almost at an end.
Since we have ventured out into more than one game now, we have now a much broader
view on life. We have now one purpose in our lives, it is to CONQUER ALL and
destroy such needs on our paths to gain this goal. Though we are a Lawful Neutral
Guild, we don't sit around watching the forces of good and Evil fight, we may
participate in this conflict in order to further our goal of 'Realm Domination'.
Our goal is now simpler:
We must devise a large army, and overcome every
enemy we encounter.
Until that goal is finished we shall not rest or sleep. It is a Soldiers duty
to fulfill this deed!
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DIVISIONS:
A Division is a section or chapter of LSD. Each
division is a different part of LSD in a certain game. At our current time,
we have 3 Divisions (UO, DAoC, and WoW). Each Division has their own Divisional
Guild Master (DGM), and 2 Divisional Assistant Guild Masters (DAGM). The Grand
Council, the Lord Avatar and the Elder Lord are the ones who maintain the whole
guild. A member can be in several Divisions and not bound to one. This makes
members having multiple ranks, where either the Grand Council or the High Council
of a given realm will determine said member's rank in realms in which they are
considered visitors. Since some realms have 'more' ranks in the guild structure
than others, consideration will be given in respects to the accomplishments
of a given member, should they request an official membership transfer to the
new realm.
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DUTIES OF MEMBERS/GUILD LAWS:
First and most important Rule for membership in LSD: Real Life comes
First!!
All soldiers must report at least once a week to a commanding officer within
their Realm.
All problems that arise, involving member misconduct, should be reported to
the Lord Avatar (GM), Abyssal King (AGM) or Abyssal Lord (DGM).
Below the GM all ranks must obey orders from a Superior Officer. A superior
Officer is any member, who is higher in the ranking system even if it is one
rank above.
If you think the order he gives you is unfair, please bring it up with a High
Council member.
Give unnecessary items to the people that need them, weather they are a guild
member or not (this helps build the Guild name).
Members should make it their duty to be on as much as possible since an inactive
member isn't much of a member, nor one we would want in our guild.
Last, but not least, is to have fun in the Realms!!
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*Disciplinary Actions*
When a Member is out of line, it may result in a Demotion, Expulsion, or just
a probationary period. If a Member is reported to be doing something against
Guild Rules, he will be put on a Probationary Period. During this Time, his
Rank must be changed to "Civilian of The Realm" (Initiate in WoW).
When the Truth is revealed, and the accused is cleared, or found to be deserving
to remain a member of the guild, then the probationary period will be lifted,
and ranks may be restored where applicable.
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RANKINGS(in descending order):
Grand Council:
GM Lord Avatar
AGM Abyssal King
Divisional Guild Masters...
DGM Abyssal Lord (UO)
DGM Abyssal Lord (DAoC)
DGM Abyssal Lord (WoW)
Divisional Assistant Guild Masters...
2 DAGM Baron/Baroness(UO)
2 DAGM Dukes/Duchess(DAoC)
2 DAGM Dukes/Duchess(WoW)
War Council
(Includes Grand Council and Elder Council)
Elder Council
Description of the Ranks in the World of Warcraft Division
( In ascending order )
Initiate
( 2 week Evaluation )
Those whom seek to become members of LSD MUST submit an application,
including verifiable contact information. Applicants are also requested
to register an account on our forums. This will enable us to contact you quicker
if there is a question regarding your application or to arrange for an interview.
Once the application is received and reviewed, the perspective member must be
interviewed in-game before actually being accepted. If accepted, you will
be invited to the guild as an initiate. You will be at this rank for 2
weeks, during which time, ALL full members (ranked Page and above) will evaluate
your candidacy for full membership in LSD. Be certain to be in game during this
initiation period and participate in guild events when possible in order to
get to know current members.. THEY will be the ones that determine your
acceptance as a full member. Initiates whom lack the initiative to contact
members of the guild other than their recruiters typically don't go very far.
Granted, it may be hard to find a group of members in your experience
range, but many members of LSD have alternate characters of varied experience
level for JUST this reason.... helping new members level to a point that they
can participate in the more dangerous activities that we may be involved in.
As an initiate, is it your responsibility to make friends within the
members of the guild. It is recommended that you maintain close relations
with your recruiter if you have one. If not, please remind the person
that invited you in the guild that you do not have a recruiter. Keep in mind,
however, that while we will attempt to accommodate the needs of our members
and initiates, we are not a guild that will "Power Level" new members
on a whim. As mentioned before, we will attempt to aid newer members, but only
to an extent. Those who do not attempt to aid themselves will soon find themselves
seeking another guild.
Page
Once accepted into the guild as a full member, you become a
Page of LSD. You have several duties at this point. First and foremost,
you must learn the ways of the guild (including gaining a firm understanding
of this charter.... the higher in rank you desire to gain, the more familiar
you will be expected to be with it and our guild's history. You may or may not
be questioned on its contents before being granted a sponsor, or even promotion
while being sponsored). Second, it is your duty to assist any member
who asks for it, within reason. Third, if you plan to seek advancement
in rank, you should remain active in all possible guild functions, crawls or
events that you can, to further establish yourself as a solid member of LSD.
Fourth, you should seek to prove your worthiness to all members of the guild,
not just perspective sponsors and HC members. ( we have been known to
role-play within the guild as regular members in other realms.. don't be surprised
if we do it here as well to ensure our members are truly representing themselves.
) Finally, once you feel you are capable of completing the requirements,
you should seek out an eligible sponsor for whom you would be an apprentice.
This sponsor should be of the same character class as you, or at least have
a firm knowledge of that class. For more information on being sponsored,
please read the section titled Description of Sponsorship/Apprentice Program .
Squire
The rank of Squire is granted to all Pages when their sponsorship
is approved. This is the first of two stages of apprenticeship, designed
to prepare you for the rank of Knight... a highly honorable and respected rank
in the guild of LSD. At this point you are still responsible to the guild, first
and foremost, but are also directly commanded by your sponsor. As a Squire,
your sponsor will direct you to accomplish tasks and quests (created by "sponsors"
and approved by the High Council, not standard WoW quest-line quests) that are
typically designed to benefit your skill and knowledge of both the realm of
WoW and the guild of LSD. Bare in mind, some tasks may be as mundane as
fetching supplies needed for your Sponsor's crafting, or as important as providing
valuable back-up for helping newer members complete quest lines, as well as
those of much higher rank. Your willingness and acceptance of these tasks
will prove to your sponsor and their superiors that you are indeed a devoted
member to the guild. Also know, however, that your Sponsor is not to abuse
this command, and you are welcome to submit complaints if you feel that this
is being done. Being a Squire does not mean you are a slave. Rather,
it is your opportunity to show that you are willing to do what it takes to better
the guild as a whole. Once your Sponsor is convinced that you can fulfill
this responsibility, you will be given a quest to prepare you for your next
rank. Upon completion of that quest, you may be nominated for promotion
to the next rank, or may be given another quest.
The rank of Squire is rarely held more than a month by any member, unless they
fail to show the aptitude to serve the guild as a Knight. If an apprentice
remains at the rank of Squire for an extended period of time, they and their
sponsor will both be questioned as to why, and the apprentice may be re-assigned
to another Sponsor or demoted back to Page. Consideration will be made,
of course, for RL circumstances, but notification must be prompt, not an afterthought.
If it is found that the fault lies with the Sponsor, the apprentice may be reassigned
to another sponsor. An apprentice may formally request another sponsor should
they feel that their current sponsor is not performing their job adequately.
Lancer
The rank and role of a Lancer of LSD is an important and vital
one. It represents to all members of the guild, both your superiors and
those below your rank, that you have proven your dedication and loyalty to the
guild. At this point, your Sponsor will focus on the development of your
skills and tactics with the focus of preparing your for, or advancing your skills
in guild warfare, whether you prefer PvM or PvP. You will typically be
given the role of support in group outings with members equal in skill to you
for both, exp building and item hunting. By this time, you should be developing
your own strategies and educating newer members coming up in the guild.
At the same time, you will be expected to display the ability to lead groups
on your own as well as the continued willingness to help other members of
the guild. Also, by this point, you should be well-versed enough in the
writings of this charter to be able to answer the questions of perspective LSD
applicants (again.. you may be tested without your knowledge). As
a requisite of advancement past this rank, you will be required to recruit no
less than 3 members whom acquire the rank of Page. At the rank of
Lancer you will be given at least one quest to prove your ability in your respective
character class. Your sponsor may assign you no more than two Knight's
quests approved by the High Council.
Once your sponsor believes you have met the requirements necessary for your
advancement to the rank of Knight, he will post it on the Sponsorship board
in your file. You may or may not be notified of your eligibility for promotion.
If the nomination is accepted, you will be required to pay your Sponsor homage
in a manner fitting the quality of training and assistance that he has provided
you. Your sponsor may request specific items as part of your questing,
or may leave the choice of homage to you. In either event, the agreed homage
must be approved by the High Council for appropriateness. Once homage
has been agreed upon you will be promoted ceremonially. During the promotion
ceremony, you will be questioned on your knowledge of the charter and the guild's
history. Failure to show adequate knowledge and understanding will result
in delay of advancement for at least 2 weeks, after which you will again be
questioned. Once you receive the rank of Knight, you are to present homage
to your sponsor, so have it with you. Keep in mind, while the homage your
sponsor requests may seem excessive, you yourself will now be eligible to sponsor
members as a Knight of LSD, and in return of YOUR efforts, you too can receive
homage for the time and effort that YOU spend. More information on Homage
and Quests can be found in the Knight's rank description. Once you obtain
the rank of Knight, you are no longer considered an apprentice.
Knight
Knights are truly the heart of LSD. Each and every one
of them have worked their way through the ranks to receive this honor.
In NO realm is there a Knight of LSD that did not work his way up. Do
not be discouraged if you have been a member of LSD for over 6 months and have
not reached this rank. It is a rank of prestige and honor, and indicates
to all members a level of dedication and loyalty to the guild of LSD rarely
presented to ANY other guild. As you already know.... "LSD is not
a fly-by-night guild", and those who make it to the rank of Knight truly
know the value of this statement. They have extensive knowledge and understanding
of this guild's History and Charter, and a working knowledge of what is expected
of each and every member. They are expected to defend the guild when
called upon, and will rarely turn down the opportunity to do so. Knights
are also expected to demonstrate leadership and initiative in forming guild
groups and outings.
Sponsorship: Once at the rank of Knight, a member is eligible and encouraged
to sponsor one member per month, not exceeding a limit of 2 sponsors total.
Knights whom abuse their Apprentices are subject to reprimand in various
forms, including demotion. If a Knight wishes to sponsor a member, he
must submit a request on the Message board in the "Sponsorship" section.
There, they must submit a draft of their plans for sponsorship including
ideas for quests. (Quests must be approved on a per member basis.
What was acceptable for one member may have nothing to do with the development
of another). As an apprentice nears completion of his final quest, Knights
should indicate this on the board and advise members of the High Council to
review it. A Knight's request for specific homage should also be indicated
here and approved before being indicated to the Apprentice. This board
is open only to those of the rank of Knight and higher, and its contents and
correspondence should be kept at that level of confidentiality. Violation
of confidentiality can result in a reprimand appropriate to the offense as determined
by the High Council. Sponsoring members is an option of Knights, not a
requirement, as they may play a more important role in the guild and may not
have the time to devote sufficient time to an apprentice.
A Knight must recruit at least 5 members into the guild, who make it to the
rank of page, before being eligible for promotion to the rank of War Knight
(2 more in addition to the 3 required to get to Knight). Eligibility does
not mean automatic consideration. A Knight must be nominated for promotion
by a Knight Master or higher. Promotion will be granted by a vote of the
High Council members based on a Knight's demonstration of fellowship, and dedication
to the guild. The promotional ceremony for the rank of War Knight will
include a more detailed evaluation of the Knight's knowledge of the charter.
War Knight
Here are the die-hard members of the guild. Having demonstrated
their loyalty to the guild as well as exceptional skill and participation in
guild events. A War Knight is a proven devoted member to the true mission of
LSD. War Knights are expected to continue to fulfill all the requirements
they have demonstrated thus far. A War Knight active in sponsoring has
learned the skills to make it more productive and should be able to handle more
apprentices. For that reason, they are permitted the eligibility to sponsor
2 new apprentices per month, but with a limit of 3 apprentices total at any
given time. Again, in order to be eligible for promotion a War Knight
must have recruited at least 5 members who make it to the rank of Page.
Additionally, to advance to the rank of Knight Master, a War Knight must also
have successfully sponsored no less than 3 members total who are still active
members of the guild, maintaining the rank of Knight or higher at the time of
promotion. These 3 members should be present at the promotion ceremony.
Finally, to be considered for promotion to Knight Master, a War Knight MUST
show the ability and desire to lead other members and groups in mass, including
commanding multiple groups in large scale events
Knight Master
Here are the commanders of our forces. They are to be
given the up-most respect by all members of the guild, as they have proven their
loyalty in ways that may not be disclosed. Knight Masters are the front line
of the guild's operations and activities. They are expected to organize
large-scale events, both LSD-only and Multi-Guild, as well as small scale crawls
and general member relations. It is their duty to resolve minor issues
between members and non-members as well as help guide all members of the guild
in any and all aspects of the game. Knight Masters are also expected to
guide and direct the Knights of LSD in their duties. Knight Masters have
displayed the ability to exercise prudence in overstretching their abilities
and for that reason are permitted to sponsor 2 new apprentices per month, but
are allowed a maximum of 4 apprentices if they feel they can handle the task.
Additionally, they may call on the assistance of other Knights to assist in
the completion of quests as well as make themselves available for similar assistance.
Such issues include quest / task design and recommendations. They are
the eyes and ears of the High Council and should be counted on to address problems
that arise with efficiency and confidentiality where applicable. Should
an issue arise that a Knight Master does not feel comfortable resolving, he
will bring it to the High Council members. Knight Masters are also expected
to relay to the High Council recognition of exceptional service and acts of
notable honor or similar good behavior exhibited by any member.
High Council Members
There are a total of six High Council Seats in the WoW division
of LSD. Those that sit on the High Council are experienced members of
the guild who have shown EXTREME devotion, loyalty and trustworthiness.
Should an issue arise that the Knight Master can not resolve, a member of the
High Council should be contacted without delay. It is the duty of the High Council
members to maintain healthy member relations within the guild as well as ensure
that member participation and activities are recognized and awarded / addressed
in a timely manner. They are responsible for determining the appropriateness
of submitted quests, tasks, and events for the entire guild. A member is
promoted into the High Council only by the division's DGM and DAGMs by unanimous
vote. Members of the High Council may also sponsor members, but with the
same limitations as a Knight Master, given the responsibilities and level of
their position. Members of the High Council also have the ability to invite
initiates into the guild, and so should be contacted when needed for such. If
a member of the Storm Seekers is not available to perform an in-game interview,
the High Council members may do so in their absence. Advancement from High Council
to DAGM is by appointment by the Divisional GM or above, ONLY.
Divisional Assistant Guild Master (DAGM)
There can be only 2 DAGMs of the WoW division. Their duties
involve anything and everything not covered in the charter, in respects to helping
the DGM maintain the division. They are expected to handle volatile situations
between members as well as help maintain good relations with other guilds of
the realm. They have the Authority to promote members in the guild, as
well as demote or remove them. Their duties involve observing and assisting
guild activities of all kinds as well as monitoring the message boards and maintaining
records regarding the progress of applicants and apprentices. The DAGMs
also share the same sponsorship rights as Knight Masters.
Divisional Guild Master (DGM)
The DGM is the leader of the division and has the authority to resolve all in-game issues that occur. They are responsible for maintaining a healthy balance of members throughout the ranks. It is also the DGM's responsibility to ensure that members do not abuse their rights and to encourage members to find a place in the guild that they are comfortable in. It is their job to propose changes to the guild structure when needed, and to promptly address anything else that arises that poses a threat or opportunity to the guild. The Lord Avatar is the only one able to appoint a DGM.
Sponsorship / Apprentice Program
In Order to gain rank past Page in the WoW division of LSD, one must gain Sponsorship
from a Knight or Higher. The member sponsored becomes the Knight's Apprentice.
The Apprentice may only have 1 Sponsor. Though a Sponsor may have more than
1 Apprentice depending on his rank. The Sponsor may ask for up to 2 Quests per
rank while that member is in the Sponsorship Program. A member is in the Sponsorship
Program up to the point where he obtains the rank of Knight. Then he may
be able to gain his own Apprentice. Though in order to gain an apprentice, a
perspective sponsor must show that he is an Eligible Sponsor able to fulfill
the duties of sponsorship. This includes presenting the High Council with
no less than a rough draft of intended quests and activities. These activities
need not be disclosed to the apprentice until assigned, but must be approved
beforehand. Members who are only looking for more Apprentices for selfish
gain may be punished for this. If a High Council Member sees that a Sponsor
is abusing his rights, or neglecting his duties, they will take away his Apprentices
and give them to another Eligible Sponsor. Once per month a member with a ranking
of Knight or Higher may choose 1 or more new Apprentices, providing that doing
so does not put them in excess of the limits of their rank or ability. Though
they must make sure that the Apprentice is worthy or being one since this means
that the member will start to gain in ranks at a now steady pace. Once started
in the program, both the sponsor and the Apprentice will gain something in value.
The Sponsor will gain presents/homage from the Apprentice, in appreciation for
their help, and the Apprentice will gain abilities and rank / recognition in
the Guild. It is a duty of a Sponsor to make time to help their Apprentices
achieve their goals. If a Sponsor finds that he has too many apprentices and
can't make that commitment, he may request to be relieved of the sponsorship
and the Apprentice will be re-assigned.. The amount of Sponsors for each rank
are listed below.
Knight |
1 new apprentice per month.. Maximum 2 |
War Knight |
2 new apprentices per month.. Maximum 3 |
Knight Master and above. |
2 new apprentices per month.. Maximum 4 |
The reason for the limit on the number of Apprentices is two-fold. First, it allows the Sponsors the ability to focus on their apprentices better. Second, it ensures that the apprentices themselves are not neglected by the Sponsor in favor of other activities and the normal duties of their position. If an apprentice feels he is being neglected or is not getting adequate assistance from his sponsor, he may appeal the sponsorship with a member of the High Council, or with the DGM / DAGM if said sponsor is a member the High Council. It is the duty of the Sponsor and Apprentice to discuss the general expectations and availability of both parties PRIOR to proposing the sponsorship to the High Council. All sponsorships must be approved by either the DGM or DAGM through the use of a proposal on the "SPONSORSHIP" section of the message board (only Knights and higher will have access to this topic). Once approved, the sponsorship is made official by the apprentice being promoted to the rank of "Squire" in-game.
Abyssal King (AGM)-
He comes from the Abyssal Plane with the powers of a fallen King, he has
become a follower of the Lord Avatar's rule, and has been bestowed with some
of the powers of DeathWing to assist the Lord Avatar in continuing his rule
over all he touches. In doing so, He must take on the powers of the Deity that
is the Lord Avatar if the Lord Avatar goes on a Leave of Absence (LoA). He doesn't
have any set duties, but the Lord Avatar appoints him with those needed at the
time, and he must comply with them, to retain his extreme powers of DeathWing,
and remain that in the Hierarchy. He as well is not set to one realm, he is
there, to overseer events and relay them. There is only 1 Abyssal King, he is
chosen wisely for his years of devotion, dedication, and leadership skills by
the Lord Avatar.
Lord Avatar of LSD (GM):
The Lord Avatar, though the origins of his powers are vague, weather he
got them from DeathWing, or from somewhere else, one thing remains. He is an
awesome power of knowledge and strength. He brings Prestige and Fear into the
surrounding people. The Lord Avatar is the Leader of the Entire Guild. He is
there to make sure everything runs smoothly. They can count on him for his knowledge,
wisdom, and great leadership abilities. The Lord Avatar exists in many realms,
and is not set in any Division, but may or may not participate freely in that
division if he so chooses to. He also develops the Charter and keeps an entire
Guild Roster on every member of LSD. as well as being in charge of assigning
Abyssal Lords to each new Division. Any member in the presence of the Lord Avatar
should bow as lowly as possible, and give a "Hail Lord Avatar!" with
great respect for him, for he is The Almighty. The Lord Avatar's position may
only be filled when it is empty. It will only be empty when the Lord Avatar
steps down from his position or the Grand Council is unanimous on its decision
that the Lord Avatar can no longer perform his duties. There is 1 and 1 alone;
Lord Avatar of LSD.
COUNCILS:
(In descending order)
Grand Council-
This Council is the highest-ranking members in all games and all divisions.
The Grand Council is for any Changes, or Amendments to the Charter. It comprises
of the Lord Avatar, who is the "Judge" of the Council, the AGM, the
DGMs with their DAGMs from each Division. This is the only Council where the
amount of members is not predetermined. The Grand Council gets larger and larger
when the guild moves into more games. The way the proceedings go is the AGM
has 7 votes, each DGM has 3 votes, and their DAGMs 1 vote. After the votes are
tallied, the Lord Avatar has final say, in that he can Veto the plan if he disagrees
with it. If there is to be another recall to voting, and if the rest of the
GC is unanimous for the plan; the Lord Avatar must allow that plan to go through.
The War Council-
This is the largest Council comprised of a combination of the Grand Council
and the Elder Council. This Council is brought together when a Division wishes
to declare war against another guild. The Lord Avatar rules the proceedings,
and the War Council decides weather or not that Division should declare war
on them depending if it has "Just Cause" or complies with alignment
rules.*
The High Council-
The High Council is here for problems arising in a Division that needs voted
on, or a way to speak of ideas the High Council has for its Division. The Council
is consisted of 9 people. Each person has 1 vote except for the DGM. The DGM
has 3 votes, which makes the total amount of votes 11. The GM (Lord Avatar)
has no real vote but if he disagrees with it, the proposed law does not happen.
The GM can be over-ruled only if the entire High Council disagrees. The GM or
AGM may be present during any High Council meeting, and may state their opinion,
but they don't have any votes in High Council.
The Elder Council-
These are the members that might have originally founded this guild or are
very old and well known members. They are either inactive or do play much, but
are part of the History of this guild. They were once members of the High Council
of one of the guild's divisions, but have stepped down. They are not subjugated
by most LSD laws and regulations in regards to expected activity in the realms.
All members look up to them for their wisdom, knowledge, views and Leadership.
*= The Alignment Rules mean that the opposing guild is of opposite alignment
of ours.
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SPECIAL RANKINGS:
It is possible for any of these ranks to Remain Empty. Until one can complete
the requirements, it shall remain unfulfilled. If a Person has done some of
the requirements, it will stay with them, so that if they fail, they can continue
from where they left off. There can be only one of each ranking. If another
person desires the Position, then at the appointed time, there shall be a Guild
vote on who shall be the bearer.
Head Scribe-
This is the Head of all the Bards. He is not necessarily the best Story-writer,
but he can write good role-playing (RP) stories. His main job is to keep a log
of the events that occur in the game, such as sponsorship quests, guild events,
etc., in that game for the Guild. The Head Scribe will have moderation authority
over the RP forums for their respective division. There may be 1 Head Scribe
for each Division. The Head Scribe is also responsible for recording the minutes
of in-game guild meetings when they occur, and is expected to either be present
or have made arrangements for another scribe to do so.
Eligibility for the position of Head Scribe is as follows:
1. Must demonstrate proficiency and enthusiasm for Role-play style writing
2. Must have been a member of the guild for no less than 3 months
3. Must be of the rank of Knight or higher
Scribe-
This goes to the Best Writer(s) of the Guild. Guild stories should be put on
the Web Page. Good stories will be subject to rewards.
1. To obtain this title, you must be able to write well.
2. There may be up to 5 bards per Division, if all the positions are filled
a Vote will be taken by the ENTIRE guild for the result.
Trade Captain-
There will be trades masters for each of the trades that require resources.
Each 'Master' report to the "Trade Captain" and will be responsible
for collecting donated materials for their respective trades, and distributing
them to the designated trades workers as needed. There will be only one Trade
Captain, but there will be a Trade Master for each trade. The Trade Captain
is also responsible for reporting regularly to the High Council on the status
of the Trade Masters under them.
In order to obtain the title of Trade Captain, you must:
1. Be interviewed by the DGM and considered by the High Council
2. Be of the rank Knight or higher
3. Be HIGHLY active in-game, for obvious reasons.
Trade Masters-
Trade Masters are the leaders in their trade, and will have priority over resources
they require so long as their skill does not exceed the needs of the guild,
or until the needs of the guild require more persons be trained. Once the needs
of the guild can be met, the Trade Master will be responsible for the development
and training of further members in their respective trades in a fair manner.
The current trades that will be covered are as follows:
1. Blacksmithing (Smithing Master)
2. Leatherworking (Leather Master)
3. Tailoring (Tailor Master)
4. Alchemist (Alchemy Master)
5. Engineering (Engineer Master)
6. Cooking (Chef Master)
7. Enchanting (Enchantment Master)
All other trades will fall under the control of the Guild Treasurer
Treasurer-
This is the person who is in charge of the Guild's Treasury for the division.
He has access to the guild treasury for the purpose of any special or
Magical Armor or items members collect on Guild Hunting parties or those that
members donate. There will be one Treasurer for the WoW division.
In order to obtain this position, you must:
1. Be voted on by the High Council
2. Must have been in the guild for 6 months.
3. Must be a trustful member.
4. Must be able to deal with money.
5. Must be HIGHLY active in-game.
Captain of the Darkness Elite-
Best of the Best in Player vs. Player (PvP) Combat. He is also the leader of
the Darkness Elite.
In order to obtain this position you must:
1. Be in the Darkness Elite and have a rank of Knight or higher.
2. The High Council Must Recognize the Skill of the Person.
3. Selection of the Captain of the Darkness Elite will be made by majority vote
of the High Council in the realm of WoW.
Guild Events Coordinator-
This is the person who is in charge of any special events taking place in their
division.
He/she also makes sure that events with other guilds for special events between
Allied Guilds such as parties, or hunts do not overlap
To obtain this position, you must:
1. Must be appointed by the High Council
2. Must have good knowledge of LSD and other guilds.
Ambassador-
These People are our link to Other Guilds. We may have to send these people
out in order to get information. These people know LSD's stand on practically
everything. These people are the ones who determine if there is Good Ties, or
bad blood between our guilds. In order to become an Ambassador you must first
be assigned a guild to be Ambassador to. You cannot just be an Ambassador and
not be assigned to a guild.
To apply for this position, you:
1. Must have been in the guild for at least 3 months.
3. Must be interviewed by the GM or AGM.
4. Must be able to negotiate.
5. Must be able to gather information.
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- Specialized Units -
After you have reached a certain rank of Page, you are eligible to join one
of these Units. However, you are not required to join a unit until you reach
the rank of Squire. If you do not choose the Unit yourself, the High Council
shall choose for you at the time of your promotion to rank of Squire. For each
Unit their will be a Captain, who you are to report to at least once a week
in the game, (even if its just a "Hail", this tells weather the member
is active or not). Captains are chosen by the High Council. There may also be
a Lieutenant, chosen by the unit's Captain, who is in 2nd Command of the Unit.
The Captain must choose this person wisely. This person must be approved by
a High Council vote and trusted and close friend of yours in LSD as well as
a member of that Unit already. Members can only be in one non-trade unit. Unit
Captains, and Trade Masters are not eligible for a leadership role in other
units/trades.
- Storm Seekers (SS) -
These are the recruiters of LSD. Their primary responsibility is to recruit
new members into the guild and follow through on the initiation of their recruits.
Storm Seekers are required to have a 'more than average' understanding of the
guild's charter and history for obvious reasons. They should be prepared to
interview applicants referred to them by other members at any time, and be able
to inform perspective members on the process of applying for membership as well
as giving them an understanding of what will be expected of them. Following
through includes posting notes regarding that interview in the Storm Seekers'
topic area of our forums in the applicant's file. It is up to these members
to bring to LSD the quality, responsible, and honorable members that make LSD
what it is today, and will be tomorrow.
- Order of the Shield (OS) -
The OS are the members of the guild responsible for taking up where the Storm
Seekers leave off. Once an initiate has obtained full membership, it is up to
this unit to ensure that they learn the ropes of not only the game, but of how
things work in the guild. They are the ones that help members, new to the realm,
get through quest lines, find the proper equipment they need, educate them on
the ins and outs of their character's abilities, and guide them through the
lands. OS members are what makes LSD a fun guild to be in, by providing new
members with the opportunity to learn and grow in not only the game, but as
members of our guild.
- Serpent Riders (SR) -
These are the Warriors of the guild. Dedicated to organized cooperation, this
unit is the front-line of the guild. They may be called upon not only for PvP
battle, but are also expected to aid in rescue missions across the lands, by
helping trapped members get out of hard-to-get-to places. It is the duty of
SR members to be prepared to answer the call where ever they are, if needed.
Serpent Riders are well equipped to handle nearly any situation tossed in their
direction. Membership in this unit is typically reserved for the strongest and
higher level members of the guild.
- Darkness Elite (DE) -
Best of the Best, First, Finest, and foremost in Player Combat. This unit is
highly dedicated to PvP, and have exhibited exceptional skill in it. These are
our Elite soldiers, given the name Darkness Elite by one of the "Founding
Five" of the guild, 'Darkness'. He created the Darkness Elite and was the
first Captain (an honorary title) of DE in NWN since he was the best in PvP
in our Guild. Membership in this unit is exclusively "invitation only"
by the current Captain of the unit. These are the finest our guild has to offer,
and are the ones that train other members in Advanced Player Combat. It is a
true honor to be a member of the Darkness Elite.
- Trade Units -
While only allowed in 1 non-trade Unit, members can also be in several Trade
Units. All members in Specialized Units must be active ones. To join a trade
unit, you must speak to the unit's Captain. If there are too many members in
one Trade Unit, you might not get the luxury of getting into that Unit. There
is no maximum amount of members for a Unit, but there must be some balance maintained,
and in the early stages of the guild's development in the realm, focus will
be put on very few members for each given craft. If the Guild grows large Enough
and/or another purpose is needed, another Specialized Unit (either War or Trade
Unit) may be made to fill the needs of the guild. There will be a unit for each
of the "Trade Masters" listed above.
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Divisional Charter last updated by: Gorim
On: 7/6/04